Monday, June 2, 2008

Game Tactic Xeno

Place turrets on the field to keep the aliens from reaching the other side. Click on a turret to display it's information and then click on the field to build it. You can upgrade or sell the turrets once they have been placed on the map. Try to defeat enough waves to unlock the next mission.

Instructions: Tips: -Select an existing turret to see it's range (The red dotted circle). -Upgrade your existing turrets for greater effectiveness. -Force the Xinos to walk farther then they normally would by building maze-like paths through the turrets. -Use turret combinations to maximize their effect. -Watch out for waves of flying Xinos that move right overtop of your placed defenses.

Defend your tower by puchasing different war weapons and placing them strategically so enemies may not pass by. Towers can be upgraded to increase their power. Good luck!

Xeno Tactic



Click here to play this game



Vulcans, at $5, are the cheapest way to create the maze of your choosing. They do 10 damage, but have an extremely short range (which almost never improves) and a long cooldown between shots. Use it for the basic maze, but don't rely on level 1 vulcans to do any sort of reasonable damage during later waves, even over long distances.

Upgraded vulcans, however, can be somewhat useful. Their range still stays at 60, but their power doubles with each upgrade. Early upgrades are rather cheap, as well. If you're planning on using a vulcan to actually do damage, upgrade it to at least level 3, if not level four. A level four turret only costs $50 to get up to speed, which is a rather cost-effective way to lay the smackdown on enemies. It's fully upgraded version has a massive range of 180, three times that of the other versions. In addition, it deals out a massive 400 damage with each shot. It's also tied for the cheapest turret to get up to full, with $200 for a fully upgraded vulcan. However, its rate of fire seems to get even worse, so make sure that any sniper towers are located centrally so that they never have to fall silent.


Plasma Turrets

Plasma turrets have a slightly longer range than vulcans and have a rather fast rate of fire, making them excellent point-defense turrets. They are best placed along areas where they will have plenty of chances to shoot at enemies, and unlike vulcans, they can shoot 3 squares away, so it can fire over other turrets. It can also hit air.

The major downside to plasma turrets is the cost. The turret itself is in the middle area in terms of cost and early upgrades (absolutely VITAL for getting any decent amount of damage) are relatively inexpensive (and worth it), but the later upgrades cost an arm and a leg (toenails and all) to get. The final upgrade costs over $250, which more than doubles the cost of the turret. However, unlike other upgrades (all of which increase firepower by 90%), the final upgrade adds 20 extra range (up to 90) and adds a MASSIVE 400% to shot power. It's a monster investment, but a well-placed fully upgraded turret can easily be the most power weapon in your arsenal.

SAM Turrets

Not including highly upgraded versions of other turrets, the SAM turret has the longest range of any turret. It has a long cooldown and does relatively little damage per shot, and thus is one of the worst 1-st level turrets. It's rather cheap at $20, though. They are the obvious choices when you've got an unused area that is within easy range of enemy lines. The main advantage of SAM turrets is their splash damage, allowing their slow rate of fire to do quite a bit of damage, though spread over a small area.

Upgrading SAM turrets is an excellent cost-effective way to spend money. Early upgrades cost from $20-$40, and each upgrade adds to range, power, AND splash radius, by 5, 100%, and a little, respectively. When upgraded, they can wreak havoc on any tightly grouped enemies, and can potentially be the most powerful turrets you have. Just remember that they purely act as support, so don't expect them to stop invasions on their own. They cannot hit air.

DCA

The DCA is purely meant to be used against air units. Considering that air units only pop up in about 1 out of every 10 waves (and that they cost so much), they can seem to be rather useless. The main fault in this is that air units are quite possibly the worst enemies you will ever face, and they pass over your other turrets without much trouble. Other turrets will stop the first 1-2 waves of air units, but it is absolutely imperative that you have a few of these by wave 20. Place them near the center so that they can fire on both lines of air units when they are the most bunched up, so that the splash damage (if applicable) can be used to its greatest effect. It fires up to 4 missiles at up to 4 different targets at once, though level 1 turrets have an extremely small range and do very little damage for their cost. The rate of fire is also quite decent.

Upgraded DCAs are capable of the highest damage per second of any turret. Upgrades improve power and range, and from upgrade 3 onwards, splash is added and improved. Three or four centrally-placed highly-upgraded turrets can stop virtually any air assault, so long as you have vulcans and plasma nearby to pick off any survivors. DON'T SKIMP ON THESE. Air units are one of the nastiest units in the game, and the mission 5 boss air units can be impossible to stop without a generous application of DCA missiles.

Freeze Turrets

Freeze turrets aren't terribly important for earlier missions, but they become absolutely vital later on. Freeze turrets are rather expensive to place, but the slow-down on enemies is an EXCELLENT way to keep enemies in range of your most powerful turrets for as long as possible. They are somewhat similar to vulcan turrets in range and their power is absolutely horrible, but the slowdown spreads to affect any enemies in the area and has quite a decent effect on enemy speed. If you're creating a specific area where you plan to brutally destroy anything, freeze turrets can double or even triple the effectiveness by keeping them in the killing zone for as long as possible. Spread them out along your killing zones so that enemies are always affected. In addition to this, SAM sites are greatly improved, since enemies group up quite tightly when affected. It can also hit air, so it can be quite effective for keeping air units in range of your DCAs for even longer.

They are also the cheapest units to upgrade, contrary to their initially high price tag. Each upgrade costs $25 ($50 for the final upgrade) and increases slow and power. the power upgrades are rather paltry, but the extra slowdown is an excellent and cheap way to spend money. I'm not quite sure if the splash, slowdown effect, or both are affected by the upgrade, but it's still a useful upgrade. Due to the lack of inflation, they're also one of the cheapest units to get to max.

Sonic Turrets

To be honest, I'm not much of a fan of sonic turrets. they affect any enemies immediately adjacent to them and hit all of them simultaneously, with a chance to stun. Each upgrade slightly increases the chance to paralyze (up to 20%), but the short period of the paralysis and the small chance makes it really only useful to deal out damage. the damage it deals is decent, but the huge cost to upgrade makes each turret a huge investment. It's best used with freeze turrets and powerful turrets nearby to take advantage of the paralysis. Only use them on double-back spots of your killing zones. They can get quite powerful when highly upgraded, but again, they're not a turret that you're going to want any more than 1 or 2 of.


Turret upgrades:

Vulcan Turret: $5, 60 Range, 10 Damage
Vulcan Turret 2: $15, 60 Range, 20 Damage
Vulcan Turret 3: $10, 60 Range, 40 Damage
Vulcan Turret 4: $20, 60 Range, 80 Damage
Vulcan Turret 5: $50, 60 Range, 160 Damage
Vulcan Tower: $100, 180 Range, 400 Damage
(Total cost to fully upgrade: $200)

Plasma Turret: $25, 70 Range, 5 Damage
Plasma Turret 2: $10, 70 Range, 10 Damage
Plasma Turret 3: $20, 70 Range, 18 Damage
Plasma Turret 4: $35, 70 Range, 34 Damage
Plasma Turret 5: $70, 70 Range, 65 Damage
BFG Tower: $290, 90 Range, 320 Damage
(Total cost to fully upgrade: $450)

Missile Turret: $20, 90 Range, 8 Damage
Missile Turret 2: $15, 100 Range, 16 Damage
Missile Turret 3: $35, 110 Range, 32 Damage
Missile Turret 4: $60, 120 Range, 64 Damage
Missile Turret 5: $110, 130 Range, 128 Damage
Missile Tower: $160, 140 Range, 256 Damage
(Total cost to fully upgrade: $400)

DCA: $50, 60 Range, 20 Damage
DCA 2: $30, 60 Range, 40 Damage
DCA 3: $50, 65 Range, 80 Damage
DCA 4: $75, 65 Range, 160 Damage
DCA 5: $125, 70 Range, 320 Damage
THW Tower: $310, 75 Range, 480 Damage
(Total cost to fully upgrade: $640)

Freeze Turret: $50, 50 Range, 10 Damage
Freeze Turret 2: $25, 50 Range, 15 Damage
Freeze Turret 3: $25, 50 Range, 20 Damage
Freeze Turret 4: $25, 50 Range, 25 Damage
Freeze Turret 5: $25, 50 Range, 30 Damage
Zero Tower: $50, 75 Range, 40 Damage
(Total cost to fully upgrade: $200)

Sonic Turret: $30, 40 Range, 10 Damage, ?% chance to paralyze
Sonic Turret 2: $25, 40 Range, 20 Damage, 6% chance to paralyze
Sonic Turret 3: $50, 40 Range, 40 Damage, 10% chance to paralyze
Sonic Turret 4: $100, 40 Range, 80 Damage, 13% chance to paralyze
Sonic Turret 5: $185, 40 Range, 160 Damage, 15% chance to paralyze
Hypersonic Tower: $355, 40 Range, 320 Damage, 20% chance to paralyze
(Total cost to fully upgrade: $745)

Tuesday, May 20, 2008

My First Son, 'KOKO' Charlie Waisaka Iskandar

My First Time Picture
1 Month old
2-3 Month old

4-5 Month old

6 Month old (Ma'am times)
nyammy-nyammy.....


Monday, April 21, 2008

Manjakan Diri Kala Hamil


SIAPA bilang hamil tak bisa bersenang-senang? Anda tetap bisa melakukannya, kok. Cukup luangkan waktu minimal setengah jam saja sehari, sebagai "me time" alias waktu untuk memanjakan diri sendiri.

Eits! Suami, bahkan si kecil pun dilarang keras mengganggu, ya. Ini adalah waktu khusus buat para Mom's.

Happy Pregnancy = Happy Baby (Kehamilan Yang Bahagia = Bayi Yang Bahagia)

Memanjakan diri saat hamil itu perlu loh. Penelitian menunjukkan bahwa ibu hamil yang gembira akan menularkan perasaannya kepada janin dalam kandungan. Pasalnya, darah si ibu akan melepaskan neo transmitter zat-zat rasa senang sehingga si bayi pun ikut merasa senang.

Sebaliknya, jika ibu merasa gelisah, detak jantung ibu yang cepat akan tertangkap jelas oleh janin. Selain detak jantung, hormon pemicu stres pun ikut meningkat. Tentu tak baik jika dialami ibu hamil terus menerus. Apalagi, ibu hamil yang mengalami stres berat berisiko melahirkan bayi prematur dan bayi dengan berat badan rendah, bahkan dapat mengakibatkan janin keguguran.

Wah, itu sih harus dihindari. Tunggu apa lagi? Buatlah daftar kegiatan yang menyenangkan -tentu saja yang bersifat positif- dan lakukan! Hadiahnya, Anda jadi lebih menikmati masa kehamilan.

Panduan "Me Time" untuk Ibu Hamil

1. Merawat diri

Kalau ada yang bilang, hamil nggak perlu cantik, itu salah besar! Saat hamil, Anda tak dilarang kok kalau mau relaksasi di salon. Justru jika Anda tampak cantik dan segar, menjalani kehamilan pun bukanlah beban. Sebelumnya, konsultasikan pada dokter kandungan Anda perawatan apa saja yang diperbolehkan. Perawatan kulit dan rambut seperti creambath, lulur badan, facial, pedicure atau manicure masih oke kok! Asal, hindari perawatan yang menggunakan terlalu banyak bahan kimia seperti meluruskan, mengeriting, bleaching, dan mencat rambut hingga usia kehamilan trimester kedua.

Anda juga bisa mencoba perawatan spa saat usia kandungan telah menginjak trimester kedua. Supaya aman, pilihlah spa khusus untuk ibu hamil. Nah, spa bermanfaat untuk mengendurkan urat-urat syaraf yang tegang. Memang, saat berbadan dua, berbagai keluhan fisik acapkali menghinggapi ibu hamil, seperti pegal, sakit punggung dan sebagainya. Melalui srubbing dan massage di tempat spa, gangguan kehamilan itu bisa dikurangi. Selain bisa rileks, sirkulasi darah pun menjadi lebih lancar. Menyenangkan, bukan?

2. Tidur

"Aduh, mau tidur saja kok susah banget ya?" Ya, masalah ini kerap menimpa beberapa ibu hamil. Tak heran, tidur nyenyak menjadi agenda penting, entah itu pada siang atau malam hari. Bila Anda beristirahat dengan cukup, suasana hati pun menjadi baik.

Nah, agar tidur Anda nyaman, pastikan kamar tidur Anda cukup "enak" untuk ditempati. Jika menggunakan AC, perhatikan suhunya agar tidak terlalu dingin. Anda bisa mandi air hangat dahulu agar badan rileks. Kemudian, minumlah segelas susu hangat. Susu mengandung asam amino tryptophan yang meningkatkan kadar serotonin dalam otak yang akan membantu Anda untuk dapat tidur.

Saat tidur, atur posisi senyaman mungkin. Anda bisa mencoba tidur dengan posisi miring ke kiri, untuk membantu mengoptimalkan aliran darah dan nutrisi ke plasenta.

Jangan lupa Mom's! Pastikan tidak ada yang mengganggu Anda saat tidur. Matikan handphone sejenak. Dan, pesanlah pada orang di rumah Anda agar tidak mengganggu. Anda berhak menikmati waktu tidur dengan leluasa.

3. Berbelanja

Anda senang shopping? Tak ada salahnya menyenangkan diri dengan kegiatan satu ini. Belilah pakaian hamil yang nyaman. Atau, Anda bisa berburu pernak-pernik untuk si kecil. kendati begitu, berbelanjalah dengan bijak. Siapkan apa yang hendak dibeli dari rumah. Jangan sampai daftar belanjaan melewati anggaran yang tersedia ya Mom's?

4. Olahraga

Lakukan olahraga ringan minimal setengah jam sehari. Pilihlah olahraga yang aman seperti jalan kaki, berenang atau senam hamil. Berolahraga ringan secara teratur bisa melancarkan peredaran darah. Imbasnya, tubuh terasa bugar. Anda jadi tampak lebih bersemangat lho Mom's.

5. Lakukan aktivitas menenangkan

Luangkan waktu melakukan aktivitas yang menenangkan seperti meditasi, latihan pernapasan, yoga, mendengarkan musik, menonton DVD, dan sebagainya. Melakukan kegiatan menenangkan setiap hari membantu Anda selalu berpikir positif. Dengan begitu, Anda akan lebih enjoy menikmati kehamilan.

6. Berkomunikasi dengan janin

Luangkanlah waktu untuk berbincang bertiga: Anda, suami, dan janin. Libatkan suami, biarkan dia merasakan sendiri gerakan janin di perut Anda. Selain menambah kedekatan dengan suami, Anda pun merasa terhibur.

7. Berselancar di dunia maya

Tak ada salahnya sharing apa yang Anda rasakan dengan ibu-ibu hamil lainnya. Anda bisa berselancar di dunia maya bergabung dengan milis ibu hamil. Atau, tuangkan momen-momen penting selama hamil ke dalam blog. Hitung-hitung bisa menjadi kenangan untuk si kecil nanti.

Saturday, March 22, 2008

Tips Cara Pilih Raket Bulutangkis

Menurut beberapa referensi, untuk memilih Raket Bulutangkis dapat didasarkan pada :

A. Gaya main/ Type Pemakai, yaitu memilih Raket disesuaikan dengan Type Pemakai apakah Type Penyerang , Bertahan / Kontrol atau Type keduanya sama baik.

1.Untuk Type Bertahan dan Kontrol bisa di pakai raket yg tidak begitu berat yaitu jenis 4U atau 3U dengan titik keseimbangan dari ujung Grip 270-285 dan fleksibilitas raket medium atau Flexibel . misal Yonex type NS9000S, AT9000T, MP21/MP18.

2. Untuk Type Penyerang /Smash Raket dipilih yg agak berat yaitu jenis 3U atau 2U dengan titik keseimbangan 285-300 dan fleksibilitas raket Extra Stiff atau Stiff misal Yonex type AT900P, MP99, Carnonex21.

3. Untuk Type Bertahan dan Menyerang sama baik bisa dipilih Raket jenis 3U, Titik keseimbangan 275-285 dan Fleksibiltas Medium misal Yonex type : Ti-10, NS7700, NS5000, AT700, AT300, AT150, MP45, MP29LIGHT, CARBONEX (8600Ti, 7000DF)

Pemilihan jenis raket tsb tidak harus seperti diatas karena bisa jadi setiap pemain memliki kecocokan jenis tersendiri.

B. Mencoba langsung Berbagai Jenis Raket dan dicoba dengan berbagai jenis pukulan, jika Cocok Pilih raket tersebut. Catat untuk dipilih Bahan , Merk dan Type Raket , Jenis dan tarikan senar . Jika raket sudah tidak diproduksi lagi Raket bisa dibeli dengan melihat spesifikasi Raket yang sama dengan spesifikasi dibawah :

Spesifikasi Raket (Yonex) dapat dibedakan menurut :

1. Fleksibilitas Raket : Extra Stiff (kaku), Stiff, Medium, Extra Flexible dan Flexible.

2. Berat Raket : 2U (90-94g) ; 3U (85-89g) ; 4U (80-84g)

3. Ukuran Grip : G2 (4″) , G3(3.75″), G4(3.5″), G5(3.35″)

4. Titik Keseimbangan (Dari Ujung Grip) : 270-280 : Head Light (Defensive), 275-285 : Neutral (All Round), 285-295 ; Head Heavy (Offensive) 295-300 Extra Head Heavy (Offensive)

5. Bentuk Raket : Conventional ( Oval Biasa ) dan Isometric ( Oval dengan bagian atas mendatar)

6. Panjang Total : 26 ” Standard dan 26.5″ Long

7. Bahan Raket : Alumunium, Modulus Graphite, Super Hi Modulus Graphite, Ultra Hi Modulus Graphite, Nano Carbon, Woven Kevlar, Titanium Composite, Ultra Titanium, G Force Ti, Ultimum Ti.

C. Memilih ukuran Grip atau pegangan Raket. yg disesuaikan dengan Gengaman Tangan. Umumnya Orang suka dengan Grip yang agak kecil (G5) karena Raket mudah dikontrol. tapi ada juga yang suka Grip besar G3 atau G2.

D. Fisik Raket sempurna tidak cacat/ retak dan Raket bila disentil tanpa senar berbunyi nyaring stainless . Ini berhubungan dengan bahan raket semakin kuat dan Stabil semakin mahal. Bahan Raket dapat dipilih dengan melihat spesifikasi Bahan diatas.

E. Jika memilih Raket Bermerk Terkenal , Pastikan yg dibeli adalah Asli dan dibeli ditempat yg bisa menjamin keaslian Barang (Biasanya Raket Asli ada di Katalog dan Pejual punya Sertifikat dari Sunrise). Daftar Raket yg ada di Katalog Yonex 2007 ada DISINI . Jika memilih Merk tidak terkenal / palsu pastikan bahwa Raket tidak berubah bentuk saat disenar dengan tarikan maksimal 28-30 lbs.

F. Jangan Lupa Pilih Senar yang Baik dan tarikan senar yang Pas . Senar dapat dipilih berdasarkan : Ketahanan senar , Pantulan, Kontrol dan Peredam Getaran.

Untuk Ketahanan : Yonex BG65, BG 70Pro, BG65Ti Pantulan : NBG95,BG 80, BG66 sharp,BG65Ti, Kontrol : BG66, BG68Ti, BG85. Peredam Getaran : NBG 95, BG80

- Untuk yg suka smash : BG65Ti, NBG95, BG80, BG66sharp

-Untuk yg suka Kontrol : BG66, BG68Ti, BG85

Untuk Tarikan Senar, Jika Alat standard Yonex sesuaikan dengan Cara Tarik dan spesifikasi Senar. jika alat tidak standard, Senar bisa ditarik antara 24-28lbs.

G. Untuk anak-anak diatas 9 tahun bisa menggunakan raket biasa seperti yang dipakai orang dewasa hanya dicari yang tidak terlalu berat. Jika dipakai untuk latihan bisa menggunakan raket yang agak berat (2U atau lebih) untuk melatih pergelangan tangan atau otot tangan. Untuk anak-anak dibawah 8 tahun bisa pakai raket khusus anak dimana fisik raket agak pendek dibandingkan raket dewasa misalnya type Yonex Isometric 20Jr

Wednesday, February 20, 2008

Green Tea


The beverage green tea is a "true" tea (i.e., Camellia sinensis) that has undergone minimal oxidation during processing.Green tea is popular in China, Korea, Uzbekistan, Kyrgyzstan, Kazakhstan, Japan, Pakistan, Taiwan, Hong Kong, Morocco, and the Middle East. Recently, it has become more widespread in the West, where traditionally black tea is consumed.


Japanese green teas


Green tea (Ryokucha (緑茶, ryokucha?)) is so ubiquitous in Japan that it is more commonly known as "tea" (ocha (お茶, ocha?)) and even "Japanese tea" (nihoncha (日本茶, nihoncha?)). Types of tea are commonly graded depending on the quality and the parts of the plant used as well as how they are processed. There are large variations in both price and quality within these broad categories, and there are many specialty green teas that fall outside this spectrum. The best Japanese green tea is said to be that from the Uji region of Kyoto[1]. Shizuoka Prefecture(静岡県)
玉露 Gyokuro (Jade Dew)
Selected from a grade of green tea known as Ten-cha (天茶), Gyokuro's name refers to the pale green color of the infusion. The leaves are grown in the shade before harvest, which alters their flavor.
抹茶 Matcha (rubbed tea)
A high-quality powdered green tea used primarily in the tea ceremony. Matcha is also a popular flavour of ice cream and other sweets in Japan.
煎茶 Sencha (broiled tea)
A common green tea in Japan made from leaves that are exposed directly to sunlight.
玄米茶 Genmaicha (Brown-Rice tea)
maicha and roasted genmai (brown rice) blend.
冠茶 Kabusecha (covered tea)
kabusecha is sencha tea, the leaves of which have grown in the shade prior to harvest, although not for as long as Gyokuro. It has a more delicate flavor than Sencha.
番茶 Bancha (common tea)
Sencha harvested as a second-flush tea between summer and autumn. The leaves are larger than Sencha and the flavour is less full.
焙じ茶 Hōjicha (pan fried tea)
A roasted green tea.
茎茶 Kukicha (stalk tea)
A tea made from stalks produced by harvesting one bud and three leaves.
玉緑茶 Tamaryokucha
A tea that has a tangy, berry-like taste, with a long almondy aftertaste and a deep aroma with tones of citrus, grass, and berries.
Okinawan Tea


Brewing
Generally, 2.25 grams of tea per 6 ounces of water, or about one teaspoon of green tea per cup, should be used. Green teas should be prepared with 180°F to 190°F (82°C to 88°C) water (not boiling) and steeped 2 to 3 minutes.